What are System Level Goals?
A What are System Level Goal, in this context, is the guiding principle or direction you want to go in a game. It's asking the questions like: "Do I want to make a game where its very easy to die?" or "Do I want a game that focuses primarily on court intrigue, ignoring physical combat?"
So what are the What are System Level Goals?
- Above all the game should be fun, but that's subjective, so I'll just have to do the best I can.
- Combat should be fast and fluid, and in intended to handle battles between 3-5 PCs and an equal number of NPCs.
- Provide rules for both human-level action and mecha action. This includes non-combat rules and meaningful goals and objectives outside of beating other mechs.
- Dying as a human is easy, dying in a mech is hard.
Example: Mechs can have their limbs and weapons blown off far more readily than anything else, resulting in a 'mission kill'.
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